Chess
Full-rules chess — the house bot at five levels, pass-and-play on one screen, or an online game with a friend by invite code.
Everything below opens right here on this page — no lobby, no link-hunting. Chess against the house bot or a friend, a trivia night for your crew, play-money cards, 501 darts against the house thrower, and 8-ball on a real physics table. Records save to your profile; the cards run on play chips only, always.
Full-rules chess — the house bot at five levels, pass-and-play on one screen, or an online game with a friend by invite code.
Host a night that stands on its own — invite by link, gather your Trivia Crew, or open it to the house. Your questions or Luka's bank, host-approved before it runs, live with Luka as MC or async on your crew's schedule.
Play-money blackjack and no-limit hold'em — solo against added house players or live with friends — plus 501 darts: tap the board, mind the bust, finish on a double.
A real physics table and full house bar rules: the house bot at three levels, pass-and-play, or an online table with a friend by invite code.
The social core sits one door over: Pick'em — private groups, invite links, and season-long standings.
The complete game — castling, en passant, promotion by your pick, check, mate, and stalemate all enforced. Play the house bot (five levels, from House Casual to House Master), share the screen in pass-and-play, or start an online game and hand a friend the invite code: you're White, the code seats him at Black, and the board stays in sync move by move. Online games ride your clubhouse account, so they wait for sign-in and the member database — the board says so plainly when they aren't switched on. One simplification, stated on the board: the 50-move draw is claimed automatically and threefold repetition isn't tracked.
Ten rungs, every one played on the board, none of them read. The tactics rungs are find-the-move positions — a fork (one move, two targets), a pin (a piece that may not move), a skewer (the big piece in front, the bigger prize behind it), a discovered attack (step aside and uncover a line), and removal of the guard (capture what defends the square you need). The last two rungs are endgames you play out against House Casual: the king-and-queen mate pattern, and the opposition (kings face to face; whoever moves, gives ground). Every position was verified against this board's own engine before it shipped — a "solution" that didn't check out didn't ship. Tap a rung and play it.
Finished a game against the house bot up above? It stays on the board until you start a new one — and this review replays it with the house engine's own evaluation, finds the moves where the game actually turned, and shows the better move the engine saw at each one, replayable on the board. It's the house engine's read, not gospel: a clubhouse engine, honest about its limits.
Your table, your people. Host a poker or blackjack table and invite friends by link or with a six-character code — play it live together, or set it to over time and the table waits for each player to take a turn when life allows. House bots can fill the empty seats so the game never stalls waiting on a full roster, and a friend arriving can take a bot's seat. Chips are play chips only — free, refilled by the house, never purchasable or redeemable, worth nothing off this site. There are no pots, no QR codes, and nothing to settle, because there is nothing to settle.
Every clubhouse needs a felt table in the back. Ours seats a crowd: blackjack at a real multi-seat table and no-limit hold'em for two to six — against added house players here, or against your own people at a friends table from the section above. Play chips only, and Luka sits ringside: open the Ask Luka panel at any table and he coaches from your actual cards.
Six-deck shoe, dealer stands on all 17s, blackjack pays 3:2, double down on your first two cards. No splits and no insurance — the table says so itself. Add house players and every seat is dealt from the same shoe, cards face-up, so you feel a real table's card flow — then flip on Counting School: the Hi-Lo running count and true count off every card the table can see, a cards-seen tray, the Call-the-count drill, and a bet-sizing sandbox. Your record — hands, wins, blackjacks, biggest win — saves to your profile.
Blinds 10/20, button rotates, side pots settle right, real hand evaluation down to the wheel. Add house players — each with a named style, printed on the table — or take a seat at a friends table above. Turn on Show the numbers for the ESPN view: your equity against the field at every street, simulated over thousands of runouts, pot odds in plain words, and a Hint button that calls the play the math makes. Against other members you only ever see your own numbers — the full reveal is for showdown, and the face-up coach view is for house-player games only.
Play money only — no real-money gambling here, ever.
Chips are free play chips. They are handed out and refilled by the site, and they are never purchasable, never redeemable, and worth nothing anywhere off this site. Nobody can buy chips, cash chips out, or settle a card game in money here.
What you win is the game itself: the table, leaderboard points, season records, and trophies for your profile. That's the whole prize pool — bragging rights, kept on the record.
There are no pot features anywhere near the card room — no pot ledger, no organizer QR code, no buy-in language tied to money. That is deliberate and permanent: on Pick'em the games being picked happen out in the world; at these tables we deal the cards, so money on the table would make this site the casino. The one exception in the clubhouse — a Pick'em group settling its own pot off-site, friend to friend — never applies to card games. See Pick'em for that line, in full.
Play free here first — then, when you want a real room, ask Luka. Tell him your state and area and what you're looking for — a poker room or card club, a tournament series, a charity poker night, or a free bar poker league — and he'll work from the official venue and series sources he can check, with the date he checked them, and link you out to the venue's own page to register. We never take entries, registrations, or a cut of anything, and casino listings carry the venue's own age rule (usually 21+).
No directory is dressed up as complete here: Luka names the sources he checked and says plainly when he can't verify a listing, rather than printing one from memory.
The Card Room plays the games; the Showroom tracks the hobby. Its wire watches the card-show calendar:
A real board, scored by real geometry: the regulation number order, doubles and trebles where they belong, bull worth 25 and the red heart 50. Tap where the dart lands — three a visit, bust and the visit is void, and you must finish on a double. Checkout suggestions appear whenever you're at 170 or under. Across the oche: the house thrower, who aims at treble 20 and the checkout target with about a segment of spread — his model is printed at the table, misses and all. Legs and records (best visit, 180s, legs won) save to your profile.
This is standard darting knowledge, printed in full: the route the pros play for every score that can be finished. Notation: T = treble (the thin middle ring, worth three times the number), D = double (the thin outer ring, worth twice — every leg must END on one), S = single, Bull = the red heart, worth 50 and counts as a double. Seven scores — 159, 162, 163, 165, 166, 168, 169 — have no finish at all; they're the bogey numbers, and the desk above will tell you the setup shot instead when you land on one.
Routes: the classic Darts501 checkout chart, cross-checked against the CleverDarts chart — both read on October 20, 2026. Where the two disagree on a famous score, the featured route leads and the classic is listed as the alternate. Below 60, plenty of players finish through their own favourite double instead — the table prints the common route, and every route here has been checked dart by dart to be a legal finish.
The clubhouse pool table, with real physics under it: balls collide, cushions give back most of what they take, and pockets swallow what finds the jaws. Drag back on the table to aim and set power, release to shoot. Play the house bot at three levels — his model is printed at the table, aim error and all — pass the screen in pass-and-play, or open an online table and hand a friend the invite code: you break first as Player 1, and every settled rack position syncs to his screen shot by shot. Online tables ride your clubhouse account, so they wait for sign-in and the member database — the table says so plainly when they aren't switched on. Your racks against the bot and against friends online save to your profile, run-outs included.
On a real table it starts before the shot: stand side-on to the line, front foot planted toward the target, chin low — and your bridge (the loop of thumb and forefinger the cue slides through) is your front sight: still bridge, straight cue, smooth stroke. On this table your drag is the stroke: drag back steady, release clean. One honest note about this table's physics: it strikes every ball centre-true — there's no spin on it, no top-spin follow or back-spin draw — so the academy teaches the two cue-ball skills the physics models exactly, and that real position play is built on: the stop shot (dead-centre hit, cue ball stops at the contact point) and the tangent line (after a cut shot, the cue ball leaves at a right angle to the object ball's path). Each drill stages the balls ball-in-hand — placed for the lesson — and the table itself judges the result: ball down, no scratch, cue ball home in the ring.
Trivia Night stands on its own. The host builds a night and picks who's playing: an invite link for this night, one of the host's Trivia Crews (trivia's own standing rosters, with their own trophy shelf), or an open night any member can join. The crew plays together live, or async over a day or a week when nobody can gather — and everything about the night, its records included, lives right here.
You bring the mic and the crowd. Luka brings the questions, the scoring, the pot book, and the memory — your regulars' records follow your night wherever you host it.
A trivia pot is the host's business — held off this site, always.
Trivia Night is a host-run contest: the host's night, the host's quiz. So if the crew plays for a pot, the host holds it entirely off this platform and pays the winner directly. The night page carries the host's book — his own Venmo QR and a paid list the roster can see: a member taps "I paid", the host confirms. Those marks are between friends, not payments — and the site never accepts, holds, moves, or takes a cut of trivia money, ever.
That line is drawn by who runs the game. A trivia night is the members' own contest run on house software. The card tables are house-run games — we deal the cards — so they get no pot features at all. Public, open-entry paid trivia is not offered.
Pick one winner a week; lose once and you're done. Part of the House games calendar.
A bracket for the big March college tournament and squares for the championship game — seasonal, social, and run inside your group.
The 8-ball table is live now (above). Rotation 9-ball and league nights on the same table join the calendar later.
Everything on this page is a friendly game between members. No game here takes a wager, and Pick'em pots — if a group runs one — stay off the site entirely. See Pick'em for exactly how that line works.